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Please see your browser settings for this feature. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Predator was written in , under the working title of Hunter. Director :. Stephen Hopkins. Producer :. John Thomas , Jim Thomas. All rights reserved. Locked video. Critics Consensus: The thrill of the hunt is gone in this hackneyed sequel. Previous Reel Film Reviews. February 25, Gone With The Twins.
September 24, These intergalactic hunters seem to spend half their lives on Earth, slashing and hacking their way through the populace at will. As if taking down a commando team and half of LA's criminal underground in the two Predator films wasn't enough, their comic-based exploits have been truly prolific. They've taken on Batman no less than three times, had a go at Tarzan, picked a fight with Judge Dredd, wiped out a Russian science station and generally got up to some serious mischief.
You would think this is because humans are particularly tricky prey, but it turns out the reason they hunt us obsessively is down to the mysterious Earth markings known as the Nasca lines.
When viewed from space, they read: "Come and have a go if you think you're hard enough, you dreadlocked, boot-faced sissies.
But the Predators in Aliens vs Predator 2 aren't roaming around on Earth. The place they've picked for their hunt is actually a human-run research post that specialises in somewhat dodgy experiments upon Aliens, which includes a fully functioning artificial hive stuffed full of head-biting, colonist-cocooning, acid-for-blood xenomorphs.
Presumably the Predators see this as an opportunity to take on two notable foes at once, collecting both human and alien trophies for their gory collections. But what they may not have banked upon is the fact that the facility itself has run into a little trouble, the aliens breaking loose of their restraints and running amok through the two sections of the large facility, the observation pods and the operations centre.
Throw into the mix a bunch of marines who've turned up to deal with the alien infestation and you've got a recipe for havoc, gore and more brown trousers moments than you can shake a spear at.
As in the original Aliens vs Predator , the single-player game gives you the opportunity to play as either a Predator, marine or an Alien. But whereas the campaigns in AvP were essentially separate stories, Aliens vs Predator 2's sports a single coherent storyline, showing the same events through the eyes of different species. So in some situations, you'll hear word of what one species is up to, then get to experience it first-hand in its campaign.
It's a welcome touch that makes the three campaigns tie together rather well. As you'd expect, each of the species has very different characteristics and technology, requiring distinctly different tactics to be employed for each one.
The marines, for example, are not as physically strong as the Aliens or Predators, but this doesn't mean you're going to get slaughtered the moment you step into the research complex. The marines have access to a wide range of weaponry including the pulse rifle, which you begin the game with, a shotgun, pistol and enemy tracking smart gun, all featured in the Aliens movies.
Plus you get your hands on some other unseen weaponry, comprised of the usual FPS assortment: sniper rifle, rocket launcher, grenade launcher, and mini-gun. To top it all off, additional toys are available, such as night-vision, flashlight, a hacking device and a welding torch that can be used to open certain doors or hatches there's very little key collecting in this game , and the marine's friend, the motion tracker.
The latter shows the position relative to you of any moving object including swinging chains and doors, which increases tension by causing a few false alarms and is invaluable in knowing when something's lurking round the corner for you, be it human, synthetic, Alien or Predator.
All of the above means that the marine campaign requires you to be fleet of foot and fast of trigger finger - as in most 3D shooters. If, on the other hand, you're more of a Thief fan or chose to root for the dreadlocked one in the two Predator movies, then the Predator campaign will probably be your first stop although you'd be a fool not to have a crack at all three campaigns.
As the Predator, you pick up various weapons as you go through the game, including a net gun, a shoulder mounted cannon, a flying disc weapon and a pistol, but you start off with only a couple at your disposal - your claws and a spear gun.
However, these weapons are perfectly sufficient to take on the human foes that the first couple of levels throw at you. How so? Because your primary strength as the Predator is your stealth - your cloaking device keeps you perfectly hidden from humans and synthetics, your vision device makes your foes stand out against the background and you have a zoom facility that lets you take out targets from a distance - the disc and shoulder cannon even home in automatically, making you a formidable foe.
But there's a catch - after all, the game would get pretty dull if you were undefeatable. Actually, make that a few catches. The targeting cursor of your disc weapon and shoulder cannon can be seen by your enemies, giving them a good idea where you are. And actually firing these two weapons deactivates your cloak, as does walking through water.
Also, your weapons, your cloaking device and the medi-comp device you can use to heal yourself rely on energy - you can regenerate energy by just switching to a free-energy device called an Energy Sifter which will replenish your energy meter. This device makes a hell of a noise when you use it though so any foes in the area are likely to cotton on to the fact you're there.
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